This material set is an exercise in interpolate based materials.
Beginning with a simple sci-fi panel material using tessellation to create height, moving on to a harsher height-blend between the panels and lichen. The lichen material is applied using vertex paint and an edge mask to maintain a clear border. Using the height blend, the lichen is applied first to the deeper recesses of the panels and then built up to the higher areas.
I also created a soft blend between the panel material and a simple rust material, which I then incorporated into a three-way blend between the panel, lichen, and rust all together.
All textures for these materials were made in Substance Designer, and the materials were made in and for Unreal Engine 4.
All images rendered in real time in Unreal Engine 4.