This glass frog material is an exercise in using parallax, transparency, world displacement, and tessellation inside of UE4. This is definitely my most ambitious and complex material so far, and I loved working on it.
I used Substance Designer to create all of my textures and masks, and layered them together in Unreal to create transparency in some places, parallax beneath the transparent sections, and a heart beat movement by isolating the heart and displacing it.
All textures for these materials were made in Substance Designer, and the materials were made in and for Unreal Engine 4.
All images rendered in real time in Unreal Engine 4.
Turn around of the material to showcase the parallax and transparency.