Website powered by

Shiver- Scandinavian Forest Asset Breakdown

Breakdown of my assets used for a small environment study with lighting artist Teddy Trubenko (https://euphorix.artstation.com/).
This project was completed over the course of four weeks, based off of an old piece of viz dev I made for a solo thesis pitch. I used this project as an opportunity to learn SpeedTree Modeler, so please leave feedback or advice for this program!
For this project I served as the primary environment artist. All models were authored by myself in Maya, SpeedTree, or Zbrush. Textures done in Substance Designer, Painter, and Photoshop. Compiled and captured in Unreal Engine 5.

Asset lineup of assets used to create the environment inside of UE5.

Asset lineup of assets used to create the environment inside of UE5.

Asset lineup of assets used to create the environment inside of UE5 in detail lighting mode.

Asset lineup of assets used to create the environment inside of UE5 in detail lighting mode.

Breakdown of birch tree model. Modeled in SpeedTree, textures authored in Substance Designer, Photoshop, and Materialize. Assembled in UE5.

Breakdown of birch tree model. Modeled in SpeedTree, textures authored in Substance Designer, Photoshop, and Materialize. Assembled in UE5.

Breakdown of pine tree model. Modeled in SpeedTree, textures authored in Substance Designer and Photoshop. Assembled in UE5.

Breakdown of pine tree model. Modeled in SpeedTree, textures authored in Substance Designer and Photoshop. Assembled in UE5.

Breakdown of cranberry bush model. Modled in Maya, textures authored in Substance Designer, Photoshop, and Materialize. Assembled in Ue5.

Breakdown of cranberry bush model. Modled in Maya, textures authored in Substance Designer, Photoshop, and Materialize. Assembled in Ue5.

Breakdown of tree stump model. Modeled in SpeedTree and Maya, textures authored in Substance Designer and Photoshop. Assembled in UE5.

Breakdown of tree stump model. Modeled in SpeedTree and Maya, textures authored in Substance Designer and Photoshop. Assembled in UE5.

Breakdown of rock model. Modelled in Zbrush and Maya, textures authored in Substance Designer. Assembled in UE5 with and without a vector based snow material.

Breakdown of rock model. Modelled in Zbrush and Maya, textures authored in Substance Designer. Assembled in UE5 with and without a vector based snow material.

Breakdown of grass models. Modeled in SpeedTree, assembled in UE5.

Breakdown of grass models. Modeled in SpeedTree, assembled in UE5.

Breakdown of axe model. Modeled in Maya, textured in Substance Painter. Assembled in UE5.

Breakdown of axe model. Modeled in Maya, textured in Substance Painter. Assembled in UE5.

Vignette of a collection of assets used to create the scene in UE5.

Vignette of a collection of assets used to create the scene in UE5.

Vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.

Vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.

Close up vignette of a collection of assets used to create the scene in UE5.

Close up vignette of a collection of assets used to create the scene in UE5.

Close up vignette of a collection of assets used to create the scene in UE5. in detail lighting mode.

Close up vignette of a collection of assets used to create the scene in UE5. in detail lighting mode.

Vignette of a collection of assets used to create the scene in UE5.

Vignette of a collection of assets used to create the scene in UE5.

Vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.

Vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.

Close up vignette of a collection of assets used to create the scene in UE5.

Close up vignette of a collection of assets used to create the scene in UE5.

Close up vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.

Close up vignette of a collection of assets used to create the scene in UE5 in detail lighting mode.