Breakdown of my assets used for a small environment study with lighting artist Teddy Trubenko (https://euphorix.artstation.com/).
This project was completed over the course of four weeks, based off of an old piece of viz dev I made for a solo thesis pitch. I used this project as an opportunity to learn SpeedTree Modeler, so please leave feedback or advice for this program!
For this project I served as the primary environment artist. All models were authored by myself in Maya, SpeedTree, or Zbrush. Textures done in Substance Designer, Painter, and Photoshop. Compiled and captured in Unreal Engine 5.